Earlier in the week we reported a announcement of big update for icon_doom DOOM, few days ago it became available for download in Steam. The second free game update for DOOM introduces a Hell of a lot, starting with two new multiplayer game modes: Sector and Exodus. Sector is a new capture and hold mode, while Exodus brings the thrill of one-flag capture the flag to DOOM multiplayer. It's also introduced several new SnapMap features, including Hell-themed environments and modules, launch pads, a “Recently Played” map list, and a “Find Open Match” public matching browser, which makes it easier to group up and play with others. Update #2 features many other game improvements and optimizations for all modes.

Here is the full list of release notes.

  • Fixes and Optimizations
    • Fixed an issue where performance gradually decreased in the Polar Core level
    • Fixed an issue where the Gauss Cannon’s charged mod alt-fire did less damage than the base fire damage
    • Fixed an issue where players were unable to unlock the Argent Overload achievement/trophy if they began their progress after the release of Update 1
    • Fixed an issue where players were unable to unlock the Tinkering trophy if they began their progress after the release of Update 1 (PS4)
    • Fixed an issue where some users were not able to progress weapon and rune masteries after the release of Update 1.
    • The “What Else Ya Got” achievement/trophy no longer is blocked for those who have not completed the “Double take” challenge.
    • “Fixed an issue which prevented users from using Combat Shotgun mods when out of shells, with “Rich Get Richer” enabled.
    • Multiplayer damage indicators have been removed from the single player mode.
    • Fixed an issue where users experienced a crash to desktop while using current NVIDIA drivers. (PC)
    • Fixed an issue which prevented users from assigning menu-specific actions to the Steam controller. (PC)
  • New Features
    • Added two new multiplayer game modes
      • Sector – Capture and Hold
      • Exodus – Capture the Flag
  • Improvements to Matchmaking
    • Fixed several cases of party invites not working after the host leaves.
    • Improved host migration success rate.
    • Fixed issues with network connectivity loss resulting in being unable to join future matches when connectivity was restored.
    • Improved handling of party peers in the game lobby.
  • Fixes
    • Fixed several third-person weapon issues (animation shaking, customization not appearing).
    • Fixed an issue with the magnetism hack module where power-items would not return to their original position if the player died while in transition.
    • Fixed an issue where taunting many times in a row could cause the player’s third-person animation to be stuck in one pose.
    • Fixed cases of loading screen tooltips not showing up correctly.
    • Fixed issue with Clan Arena and Freeze Tag showing the incorrect amount of player icons on the HUD (top-left player indicators).
    • Fixed issue with level up rewards, including level up rewards not being awarded properly).
    • Fixed presentation issue in the Intro sequence (disabling weapon GUI being displayed early).
    • First person hands customization fixes (fixed some cases where first person hands customization meshes weren't being shown correctly).
    • Fixed duplicate selection boxes in the Challenges screen.
    • Fixed issue where the previously played map could be loaded into the playlist again.
    • Fixed issue with PS+ offer being shown at an inappropriate time (PS4).
  • Community HUB Improvements
    • Added Find Open Match, a public match browser displaying all available public lobbies
    • Added a Recently Played Maps list
    • Added ability to Subscribe to maps and browse them from the new Subscribed Maps list
    • Improved the Map Browser with additional sorting options
    • Added new unlockable images for customizing published maps (11 new backgrounds, 10 new mode icons, 20 new miscellaneous images)
    • Added icons on the Map Browser to identify Cloud/Local maps
  • Editor Functionality Improvements
    • Added God Mode and Infinite Ammo as testing settings for map authors
    • Added Movement Speed settings in the editor
  • Content Additions
    • Added a customizable Weapon Wheel that allows the player to hold any number of weapons
    • Added 30 new Hell themed Modules including indoor and outdoor environments
    • Increased the number of weapons available by adding the Pistol, the Chainsaw and the Static Rifle
    • Added Skull Keys, and Hell Barrel
    • Added The Unwilling to the available AI
    • Added the Mancubus as a selectable Player Demon
    • Added new Interactables including the Gore Nest, Hell Tablet, and Tripod Panel, a customizable touch screen panel
    • Added weapon-specific ammo to Pickups and AI drop tables
    • Added all new Hell Props including a giant demon skull, altars, cauldrons and more
    • Added construction props such stone blocks, rocks, columns, and arches for customizing Hell environments
    • Added Launch Pads with logic to control distance, speed, direction, and destination
    • Added new FX to accompany the Launch Pads
    • Added new Demonic and Origin Hell Voice Speakers
    • Updated Speakers to include new instrument sounds
    • Added a Switch object which triggers only one output based on a specified index
    • Added a Custom Event object which triggers all instances of an event when any instance of it is signaled
    • Added three new Filters including Equipment, Weapon, and Cached Entity Filters
  • Improvements to Logic and Object Functionality
    • Weapons now have a property that allows players to pick up weapons when touched
    • AI have two new properties to Set Stagger Percentage, and Enable/Disable Stagger
    • Players now have the On Health Percentage Reached output
    • New style properties have been added to Light objects to create light FX such as blinking, strobe, rotating, and more
    • Props and Player Blocking Volumes now have a Static property that will return their Network budget value, but will disable all inputs (show, hide, etc) during a match
    • Updated the Inventory entity to manage multiple weapons
    • Updated Player Loadout object to include Demon Player race selection
    • The AI Conductor behavior can now be altered when entering a module
    • AI spawning can be inhibited in a module through logic
    • Module Environments can be changed during a match with logic
    • Friendly AI health bars and POIs can be hidden or shown
    • Hazard damage can be set to a Variable
    • Color properties are now shown in a color swatch
    • A large health bar is now available as an Objective
    • Use Alternative AI Drop Table that simulates Campaign drops from demon kills
  • Fixes
    • Fixed the Spend input to result in a Spend Failure if it causes a Player/Team Resource to fall below zero
    • Fixed Player Demon hand jittering
    • Fixed the Network cost of Lights. This may result in previous maps having a maxed network budget. Map authors may need to remove other networked objects or use the Static property on Props or Player Blocking Volumes that aren't altered using logic.

Source: Bethesda.net