"Our bot system was actually written by one of our long-time senior programmers, John Dean, known online as 'Maleficus', who also wrote the Return to Castle Wolfenstein Fritz bot and the bots in Enemy Territory: Quake Wars, so he does great work with bots. But John also just happens to be our internal lead programmer on SnapMap, so he's very busy."
This is very good news. i am stil a month or two away form getting my new PC .. so i will be finally able to play doom and i was affraid doom MP will be no more in that time.
I think id did not really think of doom multiplayer as the kind of product we would like. They would not have commissioned it to a company that did Halo multiplayer if they did.
Now that is something to be worried about. But at the same time it's also a matter of how much effort id is planning. I'm assuming during doom they were fully focusing on single player which is really what the game is about. I imagine a lot of pressure on them to make sure they delivered properly after the project got pivot hard. Here my hope is that they'll have a core team at id following quake champs and closely directing what the external studio does. I feel it would be crazy not to do that and let another bad halo clone out, since this product is just about The multi, and releases on PC only.
Personally i think they are just using saber interactive to get more man power. Id has a lot of open positions so until those get filled they need to get people to help them from elsewhere.
since id is taking doom MP control, they might bring doom up to speed tho... FFA and CTF incoming.. also expanded snapmaps stuff, like hell maps/modules.
1 guy, 2 jobs. Typical america !