A new update for Blood Run PTS has been released. This build was featured during the recent Blood Run: Do or Die tournament.

Patch Notes:

TankJr
  • Dash acceleration tuned: maximum directional dash speed reduced from 650 to 600 (standing dash remains unchanged).

HUD
  • Color-coded text (chat, nicknames, kill messages) no longer compresses on longer lines.
  • Fixed font kerning issue where the letter "j" overlapped adjacent characters.
  • The match start countdown (3..2..1..fight) is now visible and audible for spectators and player-following modes.

Items
  • Fixed item pickup radius: the server previously registered pickups at ~56 units horizontally instead of the intended 80.
  • Pickup radius exposed to cvar \g_itemPickupRadius (default 80, range 16..256).
  • Added debug visualization cvar \cg_drawItemPickupRadius (1 - translucent sphere, 2 - wall-penetrating outline).

Image

Prediction
  • Setting \cg_autohop 0 and \pmove_autohop 0 now correctly disables autohop instead of resetting crouching, movement timers, and movement flags every frame.
  • Client-side prediction added for jump pads, eliminating stuttering on launch/landing and synchronizing footstep sounds and fall damage with the server.
  • Fixed a bug causing jump sounds to randomly drop out.
  • Damage, healing, awards, and power-up pickups no longer trigger prediction errors, eliminating jitter upon activation.

Server List:
  • RESP MOSCOW 1
  • RESP MOSCOW 2
  • RESP MOSCOW UNHOLY
  • RESP FRANKFURT

Full details and changelog are available on icon_telegram Telegram.

Links: Download