Blood Run PTS update: TankJr tuning, HUD & prediction fixes
A new update for Blood Run PTS has been released. This build was featured during the recent Blood Run: Do or Die tournament.
Patch Notes:
TankJr
HUD
Items

Prediction
Server List:
Full details and changelog are available on
Telegram.
Links: Download
Patch Notes:
TankJr
- Dash acceleration tuned: maximum directional dash speed reduced from 650 to 600 (standing dash remains unchanged).
HUD
- Color-coded text (chat, nicknames, kill messages) no longer compresses on longer lines.
- Fixed font kerning issue where the letter "j" overlapped adjacent characters.
- The match start countdown (3..2..1..fight) is now visible and audible for spectators and player-following modes.
Items
- Fixed item pickup radius: the server previously registered pickups at ~56 units horizontally instead of the intended 80.
- Pickup radius exposed to cvar \g_itemPickupRadius (default 80, range 16..256).
- Added debug visualization cvar \cg_drawItemPickupRadius (1 - translucent sphere, 2 - wall-penetrating outline).

Prediction
- Setting \cg_autohop 0 and \pmove_autohop 0 now correctly disables autohop instead of resetting crouching, movement timers, and movement flags every frame.
- Client-side prediction added for jump pads, eliminating stuttering on launch/landing and synchronizing footstep sounds and fall damage with the server.
- Fixed a bug causing jump sounds to randomly drop out.
- Damage, healing, awards, and power-up pickups no longer trigger prediction errors, eliminating jitter upon activation.
Server List:
- RESP MOSCOW 1
- RESP MOSCOW 2
- RESP MOSCOW UNHOLY
- RESP FRANKFURT
Full details and changelog are available on
Links: Download