cYpheR on the AGENT rematch, map picks and 20 years in Quake
cYpheR joined the official Russian broadcast after defeating AGENT 4:1 in the Grand Final and winning 250 FPS QL League Season 5.
baSe, LeXeR and Shambler spoke with him about the previous day's loss to AGENT, the changes he made before the rematch, aggression and tempo control, his map choices, the current level of competition and what twenty years of professional Quake have given him.
The conversation was translated from Russian and edited for length and clarity. Some overlapping comments from the broadcast team have been condensed.
baSe: Yesterday's Winners Final was very close. AGENT repeatedly stole the red armor on timing, particularly on Lost World. Today it seemed that you occupied the red more deliberately and stopped allowing him to take it so freely. Did you review the match and make that adjustment?
cYpheR: I did not rewatch Lost World, because I won it in the Winners Final. I watched the maps I lost. But you are right about Lost World: even without reviewing it, I came to the same conclusion.
My thinking yesterday was that it was easier for me to control mega and both yellow armors and let him have red. Something will always get stolen from you anyway. If he takes another item and ends up in an even more uncomfortable position for me, that could be worse. When he takes red, he gives up the rest of the map's position, so I thought: fine, let him have it.
Today I decided to play it differently and see whether he would keep doing the same thing. He ran into me at red two or three times in a row. He may have become accustomed to me taking the yellow armors and not contesting red closely after mega.
The first time, I was specifically waiting for him. I sat at red and he rushed straight into me. Unfortunately, I only had plasma. If I had connected properly, I might have killed him immediately and pinned him down. Instead, the rockets started throwing me around and the fight became messy.
LeXeR: On a scale of one to one hundred, how satisfied are you with today's 4:0 on the maps that were actually played?
cYpheR: One hundred. I am not going to pretend otherwise β one hundred out of one hundred.
Yesterday I tilted very badly. I wanted to throw or break something. There was so much negative energy inside me and I had no idea where to put it. It was especially bad because I won the first two maps and then lost three in a row. It could hardly have felt worse.
On Cure, I thought I had enough time to run from yellow to mega. AGENT reached mega late himself, but I took some unnecessary spam and then died to the final railgun. He had almost nothing left. I should simply have ignored the yellow armor.
I also felt that I should have won Bloodrun. On Furious heights, either he fooled me a few times or I simply exposed myself β I am still not sure. There were several moments around red and mega where he read the situation very accurately.
baSe: Why did yesterday go wrong, while today you were able to win all four played maps?
cYpheR: I think yesterday I lost to myself. I was rushing. The thought in my head was: βJust do what you need to do β he will eventually run into you himself.β Instead, I ran into him stupidly about five times during the series.
I am not saying that AGENT is worse than me or that I am better than him. I am talking specifically about that match. I kept telling myself not to hurry because everything would be fine, and then I hurried again and again. Sometimes it is difficult to explain what is happening inside your head.
I was leading 2:0 and playing well. I had won Lost World, which is one of his signature maps, and then I lost three in a row. I was shocked.
baSe: Against k1llsen, it often looks as though he cannot read you in Quake Live. Why does the same pattern keep repeating?
cYpheR: Every match-up is unique. On Bloodrun, for example, I noticed that after dying he repeatedly tried to recreate the same situations.
I would kill him while barely losing any HP, rebuild to almost 200/200, and he would still take strange fights around mega. You can make one mistake, then another somewhere else. But if you keep trying to return to the game with one rocket launcher or one shaft and want to shaft against me while I have 200/200 β why take those fights? Why not escape?
I saw those moments, but I do not know exactly what was happening with him. Perhaps there are occasional brain lags where everything seems correct from inside your own head, but in reality you are digging the hole deeper for yourself.
baSe: When you gain an advantage in those fights, you also seem to increase the psychological pressure and sometimes simply move straight forward.
cYpheR: Absolutely. Sometimes you need to show maximum aggression so the opponent starts backing away from you. Once you feel that he is afraid, he begins to hit slightly less, misses a timing or fails to reach a position. You can feel it clearly inside the game.
You smell blood β and it carries you forward.
AGENT does the same thing. If you get caught in his claws, he pushes you into an endless series of traps. There is nowhere to go, and he keeps pushing and pushing. You do not even have a second to think, never mind remember the timings. You become afraid to take a weapon because you do not know whether he is already waiting there to counter you. When he does not push, it almost surprises you.
Another option is to accelerate the game first and then suddenly slow it down. You play very quickly, then switch to an extremely slow tempo. The opponent becomes used to constant pressure and exposes himself because of it.
He expects you to push one position and then another, while you are standing in the middle of the map waiting for him. Or the opposite: he thinks you are listening and waiting for a mistake, and you suddenly move forward. If you keep changing the speed, the opponent may no longer understand what to expect.
Of course, this works when you have control. Without control, your role is different β survive and extract as much as possible from the position you have.
baSe: How would you assess ash's performance? He played well today.
cYpheR: He always plays well when he is in the right mood. But if I had lost to ash today, I would probably have been stunned.
That is not because he is a bad player. I was simply so determined to reach the Grand Final against AGENT and so motivated to play him again that I gave one hundred percent.
On Vertical Vengeance, I felt that I relaxed slightly, and ash punished me immediately.
LeXeR: Did you underestimate him?
cYpheR: No, it was not underestimation. I simply gave him an opening. It may also have mattered that it was my first match of the day.
Vertical Vengeance is a particular kind of map: you stand, listen, wait and shoot with railgun. You do not need a wild warm-up for it. It is not Aerowalk, Toxicity or Bloodrun, where you need to be fully warmed up and have everything working automatically.
But my motivation was always the rematch. After losing the Winners Final, I wanted another opportunity against AGENT more than anything else.
cYpheR: I also want to thank the chat for telling me to remove Bloodrun. I did not know which map to eliminate first. Everyone kept writing: βRemove Bloodrun, remove Bloodrun.β
I have played Bloodrun well my entire life, so it was not an obvious decision for me. But apparently the advice was good. The chat can share part of the victory.
baSe: You seem to have two particularly strong maps against AGENT. On Vertical Vengeance, for example, he does not look as comfortable against you.
cYpheR: I can feel uncertainty from him on Vertical Vengeance. He probably practises Bloodrun and several other maps very heavily. On those maps, wherever you move and whatever you consider doing, he is already ready to counter it.
There is much more freedom on Vertical Vengeance, and you can see that he has less confidence there. That is why I wanted to pick it β he has less experience on the map.
If he had left it in, he would still have had a good chance. ash had already beaten me there, so AGENT could have tried to use some of the same ideas.
baSe: Once he removes Vertical Vengeance, your first pick is naturally Aerowalk.
cYpheR: Naturally.
On Aerowalk, I became nervous when he started returning to the game. At one point I thought: βPlease, not again.β Then a grenade hit him, followed by a railgun, and that stopped the comeback. I was able to take red and restore the position.
There was some luck involved β my spam worked. He also rushed. AGENT wants to control everything. His central goal is complete control, and it sometimes feels as though he cannot sacrifice anything.
His two strongest jokers are Lost World and Bloodrun. He always picks them, and I have lost to him on them many times. Then he has Battleforged and Silence. Mentally, I do not feel as comfortable on those maps as he does.
Before the Grand Final, I was extremely uncertain. I was thinking: βSecond place is still a good result.β
Then we started Silence, and I saw that AGENT was not showing his highest level. He was not applying pressure in places where he normally would, and in the small moments he was not quite at his peak.
That was when I thought: βOkay, this is playable. Let's go.β
The final was surprisingly comfortable for me. I think AGENT underperformed slightly: he missed railguns and generally played below his usual maximum. There is no point pretending otherwise. I played well, but he was also not at his best.
baSe: Looking at recent seasons, it feels as though the leading players have reached a very high level.
cYpheR: Believe me, the level does not change that dramatically. I played better in the past.
It is difficult to compare eras. Today the main competition is ash, pavel and AGENT. In the past, almost every opponent was someone you were genuinely afraid to face.
There were many different players, and you had to find a different key and a different approach for each of them. Every Quake match-up is unique. You cannot play the same way against everybody and expect the same result.
You need to adjust to a player's habits, including the most basic ones. You have to remember them to understand what kind of opponent you are dealing with.
When there are many opponents and all of them shoot extremely well, it becomes harder. Here, the styles have been understood for many years. AGENT has not changed fundamentally, and neither have pavel or ash. I clearly remember what one player does and what I need to fear from another. There is a history behind every match-up.
baSe: ash landed a lot of railguns against you on Furious heights, stayed away while you had the advantage and still could not complete the comeback.
cYpheR: Railgun alone is never enough. Quake is primarily about shaft and rockets, and only then about railgun.
If somebody focuses mainly on railgun, then mathematically you can beat him through damage output and stack. ash already knows that β we have discussed it many times. He simply has his own style and believes in it.
There are good and bad habits. Bad habits are very easy to accumulate. Good ones are earned through hard work, sweat and blood. Bad habits settle in quickly, and then you repeat them without thinking.
This is not only about Quake. The game reflects life to some extent: a person's behaviour under pressure, discipline and character. You can play against somebody and form an idea of what they are like as a person.
That may sound as though I am crazy, but my impressions have matched reality surprisingly often.
baSe: Other players show enormous amounts of recent practice, while you do not train as many hours now. Yet you remain consistent and are almost always near the top. At this stage, does the current number of hours matter less for you?
cYpheR: Let them play as many hours and as many tournaments as I have, and then we can compare.
I started playing professionally at sixteen. That was exactly twenty years ago. There were breaks, including some long ones, but all of that experience still has to be counted.
I was fortunate that the Quake 3 physics became almost part of my DNA. I understand the technical side of shooting very well, and that frees my head.
I do not need to think separately about movement or aiming. I can think ahead: what is going to happen next, how to play the situation, how to kill the opponent without losing HP and how to continue dominating afterward. I do not think about the shooting itself.
Many players reduce everything to one explanation: βYou simply out-aimed me.β Ask AGENT, ash, pavel or almost anybody else, and they will say: βYou completely out-aimed me.β
But the story is deeper than that.
AGENT has also been playing for a very long time, perhaps only a couple of years less than me. But he did not have the same volume of experience β the same number of LANs, finals and tournaments. That makes a major difference.
cYpheR: I want to set myself a goal: win an Estoty or EGB Cup in Quake Champions.
At the moment, I can barely do anything in the game. People eliminate me before I have time to think about the fight. The time to kill is completely different, and everything feels different.
I understand that I would need to practise a lot. Watching baSe, I can see him beating these players, while I currently cannot even touch them.
baSe: It will not be easy, but you should enter.
cYpheR: Then I will grind Quake Champions.
LeXeR: Who would you most like to see in the next 250 FPS season? rapha?
cYpheR: Bring rapha here. I want revenge.
I lost to him the last time we played, and it left a small psychological scar. I would like another opportunity to settle that question.
He said that this season was impossible for him, but perhaps he can join Season 6. The desire seems to be there.
Name the date and time. Send me location.
And first of all, thank you to the viewers. This entire scene exists because there are still people who care and still enjoy Quake. That is what makes it possible. If nobody needed it, none of this would be happening.
baSe, LeXeR and Shambler spoke with him about the previous day's loss to AGENT, the changes he made before the rematch, aggression and tempo control, his map choices, the current level of competition and what twenty years of professional Quake have given him.
The conversation was translated from Russian and edited for length and clarity. Some overlapping comments from the broadcast team have been condensed.
baSe: Yesterday's Winners Final was very close. AGENT repeatedly stole the red armor on timing, particularly on Lost World. Today it seemed that you occupied the red more deliberately and stopped allowing him to take it so freely. Did you review the match and make that adjustment?
cYpheR: I did not rewatch Lost World, because I won it in the Winners Final. I watched the maps I lost. But you are right about Lost World: even without reviewing it, I came to the same conclusion.
My thinking yesterday was that it was easier for me to control mega and both yellow armors and let him have red. Something will always get stolen from you anyway. If he takes another item and ends up in an even more uncomfortable position for me, that could be worse. When he takes red, he gives up the rest of the map's position, so I thought: fine, let him have it.
Today I decided to play it differently and see whether he would keep doing the same thing. He ran into me at red two or three times in a row. He may have become accustomed to me taking the yellow armors and not contesting red closely after mega.
The first time, I was specifically waiting for him. I sat at red and he rushed straight into me. Unfortunately, I only had plasma. If I had connected properly, I might have killed him immediately and pinned him down. Instead, the rockets started throwing me around and the fight became messy.
LeXeR: On a scale of one to one hundred, how satisfied are you with today's 4:0 on the maps that were actually played?
cYpheR: One hundred. I am not going to pretend otherwise β one hundred out of one hundred.
Yesterday I tilted very badly. I wanted to throw or break something. There was so much negative energy inside me and I had no idea where to put it. It was especially bad because I won the first two maps and then lost three in a row. It could hardly have felt worse.
On Cure, I thought I had enough time to run from yellow to mega. AGENT reached mega late himself, but I took some unnecessary spam and then died to the final railgun. He had almost nothing left. I should simply have ignored the yellow armor.
I also felt that I should have won Bloodrun. On Furious heights, either he fooled me a few times or I simply exposed myself β I am still not sure. There were several moments around red and mega where he read the situation very accurately.
baSe: Why did yesterday go wrong, while today you were able to win all four played maps?
cYpheR: I think yesterday I lost to myself. I was rushing. The thought in my head was: βJust do what you need to do β he will eventually run into you himself.β Instead, I ran into him stupidly about five times during the series.
I am not saying that AGENT is worse than me or that I am better than him. I am talking specifically about that match. I kept telling myself not to hurry because everything would be fine, and then I hurried again and again. Sometimes it is difficult to explain what is happening inside your head.
I was leading 2:0 and playing well. I had won Lost World, which is one of his signature maps, and then I lost three in a row. I was shocked.
baSe: Against k1llsen, it often looks as though he cannot read you in Quake Live. Why does the same pattern keep repeating?
cYpheR: Every match-up is unique. On Bloodrun, for example, I noticed that after dying he repeatedly tried to recreate the same situations.
I would kill him while barely losing any HP, rebuild to almost 200/200, and he would still take strange fights around mega. You can make one mistake, then another somewhere else. But if you keep trying to return to the game with one rocket launcher or one shaft and want to shaft against me while I have 200/200 β why take those fights? Why not escape?
I saw those moments, but I do not know exactly what was happening with him. Perhaps there are occasional brain lags where everything seems correct from inside your own head, but in reality you are digging the hole deeper for yourself.
baSe: When you gain an advantage in those fights, you also seem to increase the psychological pressure and sometimes simply move straight forward.
cYpheR: Absolutely. Sometimes you need to show maximum aggression so the opponent starts backing away from you. Once you feel that he is afraid, he begins to hit slightly less, misses a timing or fails to reach a position. You can feel it clearly inside the game.
You smell blood β and it carries you forward.
AGENT does the same thing. If you get caught in his claws, he pushes you into an endless series of traps. There is nowhere to go, and he keeps pushing and pushing. You do not even have a second to think, never mind remember the timings. You become afraid to take a weapon because you do not know whether he is already waiting there to counter you. When he does not push, it almost surprises you.
Another option is to accelerate the game first and then suddenly slow it down. You play very quickly, then switch to an extremely slow tempo. The opponent becomes used to constant pressure and exposes himself because of it.
He expects you to push one position and then another, while you are standing in the middle of the map waiting for him. Or the opposite: he thinks you are listening and waiting for a mistake, and you suddenly move forward. If you keep changing the speed, the opponent may no longer understand what to expect.
Of course, this works when you have control. Without control, your role is different β survive and extract as much as possible from the position you have.
baSe: How would you assess ash's performance? He played well today.
cYpheR: He always plays well when he is in the right mood. But if I had lost to ash today, I would probably have been stunned.
That is not because he is a bad player. I was simply so determined to reach the Grand Final against AGENT and so motivated to play him again that I gave one hundred percent.
On Vertical Vengeance, I felt that I relaxed slightly, and ash punished me immediately.
LeXeR: Did you underestimate him?
cYpheR: No, it was not underestimation. I simply gave him an opening. It may also have mattered that it was my first match of the day.
Vertical Vengeance is a particular kind of map: you stand, listen, wait and shoot with railgun. You do not need a wild warm-up for it. It is not Aerowalk, Toxicity or Bloodrun, where you need to be fully warmed up and have everything working automatically.
But my motivation was always the rematch. After losing the Winners Final, I wanted another opportunity against AGENT more than anything else.
cYpheR: I also want to thank the chat for telling me to remove Bloodrun. I did not know which map to eliminate first. Everyone kept writing: βRemove Bloodrun, remove Bloodrun.β
I have played Bloodrun well my entire life, so it was not an obvious decision for me. But apparently the advice was good. The chat can share part of the victory.
baSe: You seem to have two particularly strong maps against AGENT. On Vertical Vengeance, for example, he does not look as comfortable against you.
cYpheR: I can feel uncertainty from him on Vertical Vengeance. He probably practises Bloodrun and several other maps very heavily. On those maps, wherever you move and whatever you consider doing, he is already ready to counter it.
There is much more freedom on Vertical Vengeance, and you can see that he has less confidence there. That is why I wanted to pick it β he has less experience on the map.
If he had left it in, he would still have had a good chance. ash had already beaten me there, so AGENT could have tried to use some of the same ideas.
baSe: Once he removes Vertical Vengeance, your first pick is naturally Aerowalk.
cYpheR: Naturally.
On Aerowalk, I became nervous when he started returning to the game. At one point I thought: βPlease, not again.β Then a grenade hit him, followed by a railgun, and that stopped the comeback. I was able to take red and restore the position.
There was some luck involved β my spam worked. He also rushed. AGENT wants to control everything. His central goal is complete control, and it sometimes feels as though he cannot sacrifice anything.
His two strongest jokers are Lost World and Bloodrun. He always picks them, and I have lost to him on them many times. Then he has Battleforged and Silence. Mentally, I do not feel as comfortable on those maps as he does.
Before the Grand Final, I was extremely uncertain. I was thinking: βSecond place is still a good result.β
Then we started Silence, and I saw that AGENT was not showing his highest level. He was not applying pressure in places where he normally would, and in the small moments he was not quite at his peak.
That was when I thought: βOkay, this is playable. Let's go.β
The final was surprisingly comfortable for me. I think AGENT underperformed slightly: he missed railguns and generally played below his usual maximum. There is no point pretending otherwise. I played well, but he was also not at his best.
baSe: Looking at recent seasons, it feels as though the leading players have reached a very high level.
cYpheR: Believe me, the level does not change that dramatically. I played better in the past.
It is difficult to compare eras. Today the main competition is ash, pavel and AGENT. In the past, almost every opponent was someone you were genuinely afraid to face.
There were many different players, and you had to find a different key and a different approach for each of them. Every Quake match-up is unique. You cannot play the same way against everybody and expect the same result.
You need to adjust to a player's habits, including the most basic ones. You have to remember them to understand what kind of opponent you are dealing with.
When there are many opponents and all of them shoot extremely well, it becomes harder. Here, the styles have been understood for many years. AGENT has not changed fundamentally, and neither have pavel or ash. I clearly remember what one player does and what I need to fear from another. There is a history behind every match-up.
baSe: ash landed a lot of railguns against you on Furious heights, stayed away while you had the advantage and still could not complete the comeback.
cYpheR: Railgun alone is never enough. Quake is primarily about shaft and rockets, and only then about railgun.
If somebody focuses mainly on railgun, then mathematically you can beat him through damage output and stack. ash already knows that β we have discussed it many times. He simply has his own style and believes in it.
There are good and bad habits. Bad habits are very easy to accumulate. Good ones are earned through hard work, sweat and blood. Bad habits settle in quickly, and then you repeat them without thinking.
This is not only about Quake. The game reflects life to some extent: a person's behaviour under pressure, discipline and character. You can play against somebody and form an idea of what they are like as a person.
That may sound as though I am crazy, but my impressions have matched reality surprisingly often.
baSe: Other players show enormous amounts of recent practice, while you do not train as many hours now. Yet you remain consistent and are almost always near the top. At this stage, does the current number of hours matter less for you?
cYpheR: Let them play as many hours and as many tournaments as I have, and then we can compare.
I started playing professionally at sixteen. That was exactly twenty years ago. There were breaks, including some long ones, but all of that experience still has to be counted.
I was fortunate that the Quake 3 physics became almost part of my DNA. I understand the technical side of shooting very well, and that frees my head.
I do not need to think separately about movement or aiming. I can think ahead: what is going to happen next, how to play the situation, how to kill the opponent without losing HP and how to continue dominating afterward. I do not think about the shooting itself.
Many players reduce everything to one explanation: βYou simply out-aimed me.β Ask AGENT, ash, pavel or almost anybody else, and they will say: βYou completely out-aimed me.β
But the story is deeper than that.
AGENT has also been playing for a very long time, perhaps only a couple of years less than me. But he did not have the same volume of experience β the same number of LANs, finals and tournaments. That makes a major difference.
cYpheR: I want to set myself a goal: win an Estoty or EGB Cup in Quake Champions.
At the moment, I can barely do anything in the game. People eliminate me before I have time to think about the fight. The time to kill is completely different, and everything feels different.
I understand that I would need to practise a lot. Watching baSe, I can see him beating these players, while I currently cannot even touch them.
baSe: It will not be easy, but you should enter.
cYpheR: Then I will grind Quake Champions.
LeXeR: Who would you most like to see in the next 250 FPS season? rapha?
cYpheR: Bring rapha here. I want revenge.
I lost to him the last time we played, and it left a small psychological scar. I would like another opportunity to settle that question.
He said that this season was impossible for him, but perhaps he can join Season 6. The desire seems to be there.
Name the date and time. Send me location.
And first of all, thank you to the viewers. This entire scene exists because there are still people who care and still enjoy Quake. That is what makes it possible. If nobody needed it, none of this would be happening.