Season 27 brings a fresh wave of content, performance improvements, and balancing changes to Quake Champions.
New Content includes four new weapon skins: the LEVIATHAN Rocket Launcher, RUTHLESS EZ-H2O Railgun, Quake II Blaster Nailgun, and Q3BFG10K Rocket Launcher.
Code & Performance:
Servers now run at 100 FPS tickrate (up from 60), while client FPS is capped at 500
Netcode improvements via delta compression for Strogg drones and player prediction
Global Chat has been disabled, now replaced with system announcements
Weapon Tweaks:
Starting Shotgun gets a close-range damage bonus
Lightning Gun damage lowered to 6 but with increased fire rate and ammo cap
Champion Balancing:
Death Knight reworked for more consistent fire damage behavior
Galena's totems are stronger and more durable
Sorlag acid spit is more lethal but now also benefits from damage reduction
Various bug fixes and small buffs for Doom Slayer and Eisen.
Sacrifice Mode now features improved scoring mechanics, audio cues, and UI feedback.
Map fixes target bot navigation, performance, and exploit removal.
Vanity Fixes address shader glitches and improve visibility for select skins and weapons.
Backend Updates:
New controls for ping-based datacenter restrictions
XP curve flattened for the Battle Pass (now 35k XP per level to 100)
Shard rewards for duplicate items have been significantly increased
Season 27 focuses on smoother gameplay, meaningful balance tweaks, and visual polish — perfect timing for summer fragging.
You can find the full patch notes below and for a detailed breakdown of what’s coming in Season 27, check out the latest video from Church of Quake on YouTube.
Friends List Roster now has one row of four buttons to easily display Friends, Following, Followers, and Ignored contacts
Strogg drone is now using delta compression on net predicted packet data for improved performance
Player clients are now using delta compression on net predicted packet data for improved performance
Fixed an asset protection validation issue that could result in long load times or for the client to crash during validation
Disabled all New Item notification icons
Disabled Collectables count container from the Champion home screens
Disabled the Bug Report dialog currently found on the main menu
Disabled Global Chat, changed it to a System Message announcement channel
Weapon Updates
Starting Shotgun: Added a 10 damage close range bonus when within 3.2 m (For reference, the SSG's close range bonus is 40 damage within 6.4 m)
Lightning Gun: Fixed damage dealt to correctly respect armor protection rates, by reducing damage from 7 to 6, increasing the rate of fire from 48 to 42 ms, and increasing max ammo to 200
Champion Updates
Death Knight: Added 50% damage reduction to the fireball impact explosion
Death Knight: Flame strike direct damage reduced from 25 to 20 damage
Death Knight: Flame strike trail damage increased from 0 to 3 damage (per tick) -- this is not dot damage, this is damage from actively standing on the fire trail
Death Knight: Reduced fire dot damage reduced from 15 damage for 5 seconds to 6 damage for 5 seconds = max 30 damage (as he now deals direct touch damage from the ground fire)
DOOM Slayer: Fixed Blood Punch drops not removing dot debuffs
Eisen: The turret now shows the spawn protection FX when the turret is protected during Eisen respawns
Galena: Totem damage increased from 40 to 50 damage & empowered totems from 60 to 75 damage
Galena: Increased Totem health from 25 to 60 hp (the amount of damage it can take before being destroyed)
Sorlag: Added 50% damage reduction to the acid spit projectiles
Sorlag: Increased acid dot damage from 7 damage for 10 seconds to 15 damage for 5 seconds
Game Mode Updates
Sacrifice: The Obelisk now plays a global sound each time it gains 20% towards completion. (Issue present online that doesn't occur on lan, will address in the next build)
Sacrifice: Added the CTF scoring system, personal score gained from offensive & defensive actions regarding the soul and soul-carrier
Sacrifice: The team scorebox now becomes highlighted when it reaches 90%
Timelimit Duel: Increased the max frags for the Duel HUD support from 50 to 100
Map Updates
Reverted Spring Maps
Crucible: Performance & bot navigation updates
Cursed Soul: Bot navigation updates
Tower of Koth: Fixed three dire orb exploits
Ruins of Sarnath: Potential fix for a seam on the ring-out collision that you could stand on
Vestibule of Exile: Collision & bot navigation updates
Vanity Updates
Fixed Slash CHATTERBOX positioning for Tempest, Fire Trail, Pro League, and Siren outfits
Updated the Q2BFG10K with improved projectile visuals
Updated the SCORPION to improve visibility of the nails in third person
Added the Nyx Blue Brown Sheen shader to lootboxes
Backend Services
The backend can now be configured to limit players from selecting red / high-ping datacenters
Updated the backend config storage to include Crosshair Color, Crosshair Hit Color, Ally Team Color, and Enemy Team Color
Reduced the BP XP requirements. Every level up to 100 now requires 35k, instead of gradually getting harder throughout the pass, and 70k for every level above 100.
Increased the duplicate weapon credit from 1 to 5 shards
Increased the duplicate vanity credit from 1 to 3 shards