- New Content includes four new weapon skins: the LEVIATHAN Rocket Launcher, RUTHLESS EZ-H2O Railgun, Quake II Blaster Nailgun, and Q3BFG10K Rocket Launcher.
- Code & Performance:
- Servers now run at 100 FPS tickrate (up from 60), while client FPS is capped at 500
- Netcode improvements via delta compression for Strogg drones and player prediction
- Global Chat has been disabled, now replaced with system announcements
- Weapon Tweaks:
- Starting Shotgun gets a close-range damage bonus
- Lightning Gun damage lowered to 6 but with increased fire rate and ammo cap
- Champion Balancing:
- Death Knight reworked for more consistent fire damage behavior
- Galena's totems are stronger and more durable
- Sorlag acid spit is more lethal but now also benefits from damage reduction
- Various bug fixes and small buffs for Doom Slayer and Eisen.
- Sacrifice Mode now features improved scoring mechanics, audio cues, and UI feedback.
- Map fixes target bot navigation, performance, and exploit removal.
- Vanity Fixes address shader glitches and improve visibility for select skins and weapons.
- Backend Updates:
- New controls for ping-based datacenter restrictions
- XP curve flattened for the Battle Pass (now 35k XP per level to 100)
- Shard rewards for duplicate items have been significantly increased
Season 27 focuses on smoother gameplay, meaningful balance tweaks, and visual polish — perfect timing for summer fragging.
You can find the full patch notes below and for a detailed breakdown of what’s coming in Season 27, check out the latest video from Church of Quake on YouTube.

New Content
- Added LEVIATHAN summer Rocket Launcher
- Added RUTHLESS EZ-H2O summer Railgun
- Added Quake 2 BLASTER Starting Nailgun
- Added Quake 3 Q3BFG10K Rocket Launcher
Code Updates
- Servers now run at 100 fps tickrate instead of 60
- Clients are now limited to a maximum of 500 FPS
- Friends List Roster now has one row of four buttons to easily display Friends, Following, Followers, and Ignored contacts
- Strogg drone is now using delta compression on net predicted packet data for improved performance
- Player clients are now using delta compression on net predicted packet data for improved performance
- Fixed an asset protection validation issue that could result in long load times or for the client to crash during validation
- Disabled all New Item notification icons
- Disabled Collectables count container from the Champion home screens
- Disabled the Bug Report dialog currently found on the main menu
- Disabled Global Chat, changed it to a System Message announcement channel
Weapon Updates
- Starting Shotgun: Added a 10 damage close range bonus when within 3.2 m (For reference, the SSG's close range bonus is 40 damage within 6.4 m)
- Lightning Gun: Fixed damage dealt to correctly respect armor protection rates, by reducing damage from 7 to 6, increasing the rate of fire from 48 to 42 ms, and increasing max ammo to 200
Champion Updates
- Death Knight: Added 50% damage reduction to the fireball impact explosion
- Death Knight: Flame strike direct damage reduced from 25 to 20 damage
- Death Knight: Flame strike trail damage increased from 0 to 3 damage (per tick) -- this is not dot damage, this is damage from actively standing on the fire trail
- Death Knight: Reduced fire dot damage reduced from 15 damage for 5 seconds to 6 damage for 5 seconds = max 30 damage (as he now deals direct touch damage from the ground fire)
- DOOM Slayer: Fixed Blood Punch drops not removing dot debuffs
- Eisen: The turret now shows the spawn protection FX when the turret is protected during Eisen respawns
- Galena: Totem damage increased from 40 to 50 damage & empowered totems from 60 to 75 damage
- Galena: Increased Totem health from 25 to 60 hp (the amount of damage it can take before being destroyed)
- Sorlag: Added 50% damage reduction to the acid spit projectiles
- Sorlag: Increased acid dot damage from 7 damage for 10 seconds to 15 damage for 5 seconds
Game Mode Updates
- Sacrifice: The Obelisk now plays a global sound each time it gains 20% towards completion. (Issue present online that doesn't occur on lan, will address in the next build)
- Sacrifice: Added the CTF scoring system, personal score gained from offensive & defensive actions regarding the soul and soul-carrier
- Sacrifice: The team scorebox now becomes highlighted when it reaches 90%
- Timelimit Duel: Increased the max frags for the Duel HUD support from 50 to 100
Map Updates
- Reverted Spring Maps
- Crucible: Performance & bot navigation updates
- Cursed Soul: Bot navigation updates
- Tower of Koth: Fixed three dire orb exploits
- Ruins of Sarnath: Potential fix for a seam on the ring-out collision that you could stand on
- Vestibule of Exile: Collision & bot navigation updates
Vanity Updates
- Fixed Slash CHATTERBOX positioning for Tempest, Fire Trail, Pro League, and Siren outfits
- Fixed RUINER QL HMG power-up shaders (quad, protection, ghostwalk, etc)
- Fixed TESLA Lightning Gun in Ghostwalk
- Updated the Q2BFG10K with improved projectile visuals
- Updated the SCORPION to improve visibility of the nails in third person
- Added the Nyx Blue Brown Sheen shader to lootboxes
Backend Services
- The backend can now be configured to limit players from selecting red / high-ping datacenters
- Updated the backend config storage to include Crosshair Color, Crosshair Hit Color, Ally Team Color, and Enemy Team Color
- Reduced the BP XP requirements. Every level up to 100 now requires 35k, instead of gradually getting harder throughout the pass, and 70k for every level above 100.
- Increased the duplicate weapon credit from 1 to 5 shards
- Increased the duplicate vanity credit from 1 to 3 shards