Game updates:
- Updates and fixes to the new Hidden Weapon Position feature
- Reduced RAM size requirements for Texture Quality levels
- Quality settings will no longer be lowered for hardware that is too new to appear in the internal CPU/GPU databases
- Delayed knockback execution test updated, with knockback now being applied earlier
- Fixed Lore drops: in addition to unlocking a readable lore item, they now grant an in-game bonus to players who find them
- Fixed Golden Crown power-up shaders
Champion updates:
- Heavy champions: removed slower health and armor decay
- Clutch: shield sound now changes pitch as duration runs out
- Clutch: Laser duration is now 3 seconds, instead of using the remaining Shield duration
- Eisen: added ally health bars to turrets
- Eisen: turret HP 120 → 125
- Galena: totems now show owner names, hit beeps, damage numbers, overhead arrows, and ally health bars
- Galena: totem HP 60 → 50
- Keel: fixed grenades sometimes exploding three times instead of once
- Ranger: Dire Orb damage 50 → 60 (75 on live)
- Sorlag: fixed centered weapon position being lost after using Acid Spit and swapping weapons
Map fixes:
- Blood Covenant: removed an unused out-of-bounds jumppad
- Blood Run: fixed a hole in the wall mesh near a statue
- Blood Run: fixed the position of an out-of-bounds breakable urn
- Church of Azathoth: fixed missing gamemode flags for items in the disabled obelisk area
- Church of Azathoth: fixed the position of an out-of-bounds breakable urn
- Church of Azathoth: removed the out-of-bounds jumppad
- Citadel: removed out-of-bounds fireplace reference inside the central jumppad
- Deep Embrace: recreated ocean mesh from scratch for performance optimization
- Deep Embrace: fixed three small holes in the map mesh
- Ruins of Sarnath: fixed gaps between stones in the central bridge