New Quake Champions PTS build updates Clutch, Eisen and Galena
A new build has been released on the Quake Champions Public Test Server. The update continues work on the recently added Hidden Weapon Position feature, includes another batch of champion changes and brings a number of map fixes.
Game updates:
Champion updates:
Map fixes:
Game updates:
- Updates and fixes to the new Hidden Weapon Position feature
- Reduced RAM size requirements for Texture Quality levels
- Quality settings will no longer be lowered for hardware that is too new to appear in the internal CPU/GPU databases
- Delayed knockback execution test updated, with knockback now being applied earlier
- Fixed Lore drops: in addition to unlocking a readable lore item, they now grant an in-game bonus to players who find them
- Fixed Golden Crown power-up shaders
Champion updates:
- Heavy champions: removed slower health and armor decay
- Clutch: shield sound now changes pitch as duration runs out
- Clutch: Laser duration is now 3 seconds, instead of using the remaining Shield duration
- Eisen: added ally health bars to turrets
- Eisen: turret HP 120 → 125
- Galena: totems now show owner names, hit beeps, damage numbers, overhead arrows, and ally health bars
- Galena: totem HP 60 → 50
- Keel: fixed grenades sometimes exploding three times instead of once
- Ranger: Dire Orb damage 50 → 60 (75 on live)
- Sorlag: fixed centered weapon position being lost after using Acid Spit and swapping weapons
Map fixes:
- Blood Covenant: removed an unused out-of-bounds jumppad
- Blood Run: fixed a hole in the wall mesh near a statue
- Blood Run: fixed the position of an out-of-bounds breakable urn
- Church of Azathoth: fixed missing gamemode flags for items in the disabled obelisk area
- Church of Azathoth: fixed the position of an out-of-bounds breakable urn
- Church of Azathoth: removed the out-of-bounds jumppad
- Citadel: removed out-of-bounds fireplace reference inside the central jumppad
- Deep Embrace: recreated ocean mesh from scratch for performance optimization
- Deep Embrace: fixed three small holes in the map mesh
- Ruins of Sarnath: fixed gaps between stones in the central bridge