Blood Run has received a new build update (2026-01-24). Blood Run is a Quake III Arena mod that recreates key Quake Champions elements — including champions/abilities and QC-style gameplay feel — while shipping its own content and balance changes.

Changelog:
  • Maps
    • dm7 (Deep Embrace remake)
      • Added base geometry with items and spawns (early version)
      Image
    • Hangar 18
      • Fixed ammo amounts
      • Increased the line of sight through the arch between SG and RG (QC-like)
      • Lighting fixes (mainly the RA room and the teleporter pit area)
      • Slightly raised the ceiling in the RA room
      • Minor art tweaks: RG columns, floor cracks, rocks near LG
    • Venom
      • Added new spawn points, removed one
      • Spawn selection scheme changed to “cool”
  • Sounds
    • Multiple timing fixes — some sounds should be heard slightly earlier
    • Weapon switch sound lowered
    • Minor Sorlag sound tweaks
  • Champions
    • Razor
      • Fixed a server crash when playing as Razor
      • Rebalanced turret behavior (QC reference)
      • Added hit feedback for turret damage
      Image
    • Tank Jr.
      • Stack fix
    • Anarki
      • Ability cooldown: 50 → 55 seconds
      • Ability duration: 3 → 5 seconds
    • Daemia
      • Ability cooldown: 50 → 55 seconds
  • Other
    • Jump height increased slightly: 270 → 280
    • Fixed outline rendering when using a modified cg_viewsize
  • Servers
    • Two Frankfurt servers added (in addition to PTS St. Petersburg and PTS Moscow)

Developers also noted that a new tournament is planned for February, and Razor will be included in the champion pool.

Download: Google Drive
Source: icon_telegram BloodRun PTS Telegram Channel