New Blood Run build adds map updates and champion tweaks
Blood Run has received a new build update (2026-01-24). Blood Run is a Quake III Arena mod that recreates key Quake Champions elements — including champions/abilities and QC-style gameplay feel — while shipping its own content and balance changes.
Changelog:
Developers also noted that a new tournament is planned for February, and Razor will be included in the champion pool.
Download: Google Drive
Source:
BloodRun PTS Telegram Channel
Changelog:
- Maps
- dm7 (Deep Embrace remake)
- Added base geometry with items and spawns (early version)

- Hangar 18
- Fixed ammo amounts
- Increased the line of sight through the arch between SG and RG (QC-like)
- Lighting fixes (mainly the RA room and the teleporter pit area)
- Slightly raised the ceiling in the RA room
- Minor art tweaks: RG columns, floor cracks, rocks near LG
- Venom
- Added new spawn points, removed one
- Spawn selection scheme changed to “cool”
- dm7 (Deep Embrace remake)
- Sounds
- Multiple timing fixes — some sounds should be heard slightly earlier
- Weapon switch sound lowered
- Minor Sorlag sound tweaks
- Champions
- Razor
- Fixed a server crash when playing as Razor
- Rebalanced turret behavior (QC reference)
- Added hit feedback for turret damage

- Tank Jr.
- Stack fix
- Anarki
- Ability cooldown: 50 → 55 seconds
- Ability duration: 3 → 5 seconds
- Daemia
- Ability cooldown: 50 → 55 seconds
- Razor
- Other
- Jump height increased slightly: 270 → 280
- Fixed outline rendering when using a modified cg_viewsize
- Servers
- Two Frankfurt servers added (in addition to PTS St. Petersburg and PTS Moscow)
Developers also noted that a new tournament is planned for February, and Razor will be included in the champion pool.
Download: Google Drive
Source: