New Blood Run build adds small fixes and a Bad Space update
Blood Run has received another small map-focused update. Most of the changes are cleanup and polish, while dm9 (Bad Space) gets the biggest gameplay update with a new route and several layout tweaks. If you want to try it in matches, the “Blood, Sweat and Tears” tournament is running today.
Changelog:
Download: Google Drive
Source:
BloodRun PTS Telegram Channel
Changelog:
- [dm0d] Blood Run
- Fixed a bug where enemy drops could disappear
- Reduced healing speed at the “blood” pools
- Removed fog from the lower level
- Removed wall text: “red armor”, “megahealth”, “stop”, and the “slippery floor” sign
- [dm1] Toxic Waste
- Removed the ability to place totems on column debris outside the level
- [dm4] Corruption
- Removed floating text in the air
- [dm9] Bad Space
- Added a corridor from upper SG to the main passage toward Red Armor (a third path from MH to RA)
- Significantly expanded the upper SG platform
- Slightly widened the area in front of RG, smoothed the angles of the RG approach, raised the arches
- Moved the steps on the lower exit to the center, added an arch line for shooting the top RA position from below
- Slight lighting layout rework
Download: Google Drive
Source: