Blood Run, the Quake III Arena mod that brings gameplay elements from Quake Champions, has received a new update.

This build focuses on gameplay tuning. The QC-style respawn logic has been adjusted, acid and lava now deal the same damage, and there’s another round of balance changes for fighters and weapons. On the mapping side, dm6 (Pentagram) gets the biggest set of edits, ranging from movement-related fixes to visual updates and small layout tweaks.

General
  • Fixed the QC-style respawn algorithm
  • Acid and lava now deal the same damage: 10
Fighter balance
  • Keel: Overstack increased 175 → 200 HP, Self Damage reduced 50% → 40%
  • Sorlag: HP regeneration in acid: 5 HP per second
  • Klesk: Fireball damage increased 25 → 30, burning damage reduced 15 → 10
Weapon balance
  • SG, LSG: accuracy reduced by 10% (Spread: 800 → 880)
  • MG, LMG: accuracy increased (Spread: 300 → 200, 30 → 0 — MG becomes perfectly accurate while aiming)
  • PG: damage reduced 16 → 15, Min Splash Damage increased 10 → 12
  • LPG: damage reduced 13 → 12, Min Splash Damage reduced 10 → 6
  • RL: speed reduced 1050 → 1000, Splash Radius increased 110 → 120
Maps
  • dm6 (Pentagram):
    • Temporarily removed invisible ramps from stairs (easier / more consistent stair jumps)
    • Healing pool area reworked (pentagram breaking through concrete floor)
    • Healing pool regen speed reduced: 5 HP per second
    • Added lava cracks to the SG room floor
    • Removed “blood run” text from flags, added a Ranger avatar
    • Removed two animated General Arcade logos near Red Armor, removed “bloodrun.net” text
    • Moved the clip on the monster statue’s lower paw that blocked a jump to the column near Tri-bolt
    • Slightly raised silent-landing / no-fall-damage areas
    • Slightly widened the floor area used to jump onto the ledge with the clock below MG
  • dm14 (Venom): added a missing bot route

Download: Google Drive
Source: icon_telegram BloodRun PTS Telegram Channel