New Blood Run build released
Blood Run, a Quake III Arena mod that brings gameplay elements from Quake Champions, has received a new update. This build marks dm6 (Blood Covenant) as a full release. dm1 (Toxic Waste) received another round of tweaks aimed at matching Quake Champions more closely (layout/positions), along with lighting and visual updates. dm14 (Venom) also gets a small adjustment near the Railgun area to better match the original layout. The biggest set of changes is for acid3 (Shaman&Dragon), which has been expanded and heavily reworked, with the authors asking for balance feedback. For testing, two PTS servers are available: SPB and MOSCOW.
Maps:
Servers:
Download: Google Drive
Source:
BloodRun PTS Telegram Channel
Maps:
- Blood Covenant: RELEASE
- Toxic Waste:
- Arches moved closer to the original and widened to match Quake Champions angles/lines
- Rocket Launcher moved to match its Quake Champions position
- Health on the “banana area” moved closer to the wall (as in Quake Champions)
- Slightly increased the height of the invisible ceiling and the upper part of the map
- Lighting reworked (intensity and lamp sizes adjusted)
- Fog color and the swamp “lava” texture changed
- Higher resolution for several textures (walls/decals), some textures replaced
- Replaced a jump pad decoration element from Quake III
- Venom:
- Removed the vertical ladder below Railgun; the area was adjusted to match the original
- Shaman&Dragon:
- Expanded and heavily reworked; balance feedback is welcome
Servers:
- PTS SPB
- PTS MOSCOW
Download: Google Drive
Source: