Article Summary:
- The article begins by framing the return of fast-paced shooters in the mid-2010s, led by Doom (2016) and Wolfenstein: The New Order.
- Quake Champions aimed to follow suit with a modern take on arena shooters, mixing classic gameplay with hero shooter elements like unique champions and abilities.
- Despite promising gameplay, the game stumbled on key fronts: poor onboarding for new players, technical issues from its hybrid engine, and awkward monetization strategies.
- Champions themselves ended up dividing the community rather than uniting it.
- A failed launch event with streamers cemented the game’s poor first impression.
- Still, Mumola argues Quake Champions plays well today, with excellent maps, music, and core mechanics — but it was let down by a lack of long-term vision.
- The series teases its conclusion in the upcoming final episode: “Dimension of the Future”
Source: Chris Mumola's Substack