New Patch Released for Blood Run Mod
A new update for Blood Run, a Quake III Arena mod that brings gameplay elements from Quake Champions, has just been released. The patch adds new maps, improves existing ones, introduces champion-specific sounds, and gives server admins new tools to customize weapon spawns and game modes — including support for vampiric Lightning Gun setups and infinite ammo.
Download: Google Drive
Source:
BloodRun PTS Telegram Channel
What's New in the Patch:
New Maps Added:
- Blood for Blood (dm16) — a faithful remake of Quake Live’s Eye to eye
- Aero A (dm11a) — an alternative take on the classic Aerowalk
Map Updates:
- Corruption (dm4) — now includes clip brushes behind the Tri Bolt wall for improved gameplay flow
- Venom (dm14) — crates are now silent when jumped on, enhancing stealth play
New Champion Features:
- Added sound effects for Visor
- New Server Configuration Variables:
- g_starting_<WP> — defines whether a player starts with a specific weapon.
- g_startingAmmo_<WP> — sets the amount of ammo per weapon. If g_starting_<WP> = 1, this activates. -1 means infinite ammo.
- g_noWeaponsSpawn — disables weapon spawns on the map.
- g_noAmmoSpawn — disables ammo box spawns.
- g_vampire_LG — toggles vampiric Lightning Gun. The value defines how much HP is returned per hit. 0 disables the feature.
Engine Tweak:
- Default com_hunkMegs value increased to 256 (up from 128) to fix crash issues on complex maps.
Servers Are Live:
- PTS MOSCOW: standard duel server for 1v1 gameplay.
- PTS SPB LG ARENA: FFA server with vampire LG-only mayhem. Server settings:
- g_noWeaponsSpawn = 1
- g_noAmmoSpawn = 1
- g_starting_LG = 1
- g_startingAmmo_LG = -1
- g_vampire_LG = 1
Download: Google Drive
Source: