JLeavey, one of the Community Managers of Quake Champions, announced the patch notes for the upcoming Beta Test starting tomorrow, 14:00 UTC, 26 May 2017.

Sacrifice:
  • Match limit is now “Best of 3 Rounds”
  • Obelisk capturing time limit has been adjusted to 2 minutes
  • Score limit per round is now set at 1 point
  • Contested time when at 99% has been increased to 3 seconds
  • Fixed player sorting on the end-game Sacrifice scoreboard. Player ranks are now sorted properly by XP, instead of deaths.
  • Fixed post-match scoring events. 1st, 2nd, and 3rd place win. Match complete XP gain now works correctly

In-game:
  • Additional logs added to investigate incorrect spawn points
  • Fixed an issue in the Duel spawn code that would result in a player respawning too closely to their killer.
  • Fixed a server crash that could occur when Scalebearer (while in active ability) was telefraged by Ranger’s orb
  • Fixed an issue where Gauntlets produced excessive damage
  • Made improvements to address a delay found when firing the Rocket Launcher

UI:
  • Server IP has been removed from the beta watermark
  • Fixed Nyx leg animation in the presentation screen
  • Fixed issues with incorrect visualizations of weapons in PiPs
  • Ready state timer has been reduced to 5 seconds

Tech:
  • Fixed issue where a white display appeared when launching the game

Sound:
  • Added additional sound effects
  • Fixed Obelisk explosion sound

Known Issues:
  • In Battle Report sorting does not sort by XP
  • Final medals are missing from battle report. 1st, 2nd, 3rd place

Source: Bethesda.net