Patch Notes for May 26
JLeavey, one of the Community Managers of Quake Champions, announced the patch notes for the upcoming Beta Test starting tomorrow, 14:00 UTC, 26 May 2017.
Sacrifice:
In-game:
UI:
Tech:
Sound:
Known Issues:
Source: Bethesda.net
Sacrifice:
- Match limit is now “Best of 3 Rounds”
- Obelisk capturing time limit has been adjusted to 2 minutes
- Score limit per round is now set at 1 point
- Contested time when at 99% has been increased to 3 seconds
- Fixed player sorting on the end-game Sacrifice scoreboard. Player ranks are now sorted properly by XP, instead of deaths.
- Fixed post-match scoring events. 1st, 2nd, and 3rd place win. Match complete XP gain now works correctly
In-game:
- Additional logs added to investigate incorrect spawn points
- Fixed an issue in the Duel spawn code that would result in a player respawning too closely to their killer.
- Fixed a server crash that could occur when Scalebearer (while in active ability) was telefraged by Ranger’s orb
- Fixed an issue where Gauntlets produced excessive damage
- Made improvements to address a delay found when firing the Rocket Launcher
UI:
- Server IP has been removed from the beta watermark
- Fixed Nyx leg animation in the presentation screen
- Fixed issues with incorrect visualizations of weapons in PiPs
- Ready state timer has been reduced to 5 seconds
Tech:
- Fixed issue where a white display appeared when launching the game
Sound:
- Added additional sound effects
- Fixed Obelisk explosion sound
Known Issues:
- In Battle Report sorting does not sort by XP
- Final medals are missing from battle report. 1st, 2nd, 3rd place
Source: Bethesda.net