New Blood Run build adds dm7 update and gameplay changes
Blood Run has received a new update. The main map change in this build is a major update for Deep Inside (dm7), described as a remake of Deep Embrace from Quake Champions.
General changes:
Maps:
Servers:
Source:
t.me/bloodrun_pts
General changes:
- Ladder jumping behavior changed to be closer to Quake Live
- \cg_autoHop 1 fixed, with autohop now working on ping without artifacts
- Cylindrical hitboxes added:
- \g_playerCylinders 0 – box hitboxes (Q3 style)
- \g_playerCylinders 1 – cylinder hitboxes (default)


- Final Frag mode added (referenced by Diabotical’s Golden Frag)
- \g_finalfrag 1 – enables Final Frag mode
- \g_finalfragPentaltySeconds <sec> – 1-frag lead penalty timer (30 seconds by default)

- Automatic weapon switching order on no ammo fixed
- default order now follows QC logic: BFG > RL > LG > RG > SG > MG > TB > PG > GL > Gauntlet
- customizable via \cg_noAmmoWeaponCycle
- In warmup, all weapons with maximum ammo are now available on spawn
- Fixed a bug where sounds could disappear if playback started outside hearing range
Maps:
- Deep Inside (dm7)
- major update / remake work continued for the QC-inspired version of Deep Embrace
Servers:
- PTS MOSCOW 1
- PTS MOSCOW 2
- PTS MOSCOW 3
Source: