Bethesda released a new update for Quake Champions, it improves netcode, rocket hit registration, champion balance and much more.

  • Small Health and Light Armor now grant a consistent value of +25 HP/AP respectively
  • Improved issues with predictive spawns in Duels
  • Added Auto Weapon Swap option in Game Settings. Players may now automatically switch to a weapon upon pick-up.
  • Numerous issues resulting in Rocket Launcher miss hits resolved
  • Addressed issues when Rocket Launcher might have miss hits after player used active ability
  • Resolved desync for the projectile that was shot in midair right before players death
  • Rocket Launcher client-side hit prediction and server-side validation have been improved
  • Deterministic shot simulation for rockets implemented
  • Fixed issue where Rocket Launcher projectiles could fly sideways, such that the projectile would be sidewise, not the trajectory
  • Various memory leaks fixed
  • Outgoing client traffic optimization improved
  • UI can now show more than 20 friends in friends list
  • Addressed issues where users sometimes were unable to fire weapons and lost other functionality, such as only being able to shoot the machinegun (mostly reported by and affecting Canadian players on certain ISPs)
  • Fixed issue when client could freeze when user changed target display
  • Load on demand memory optimization support added
  • All
    • Hero Lighting updated to colorize teammates and enemies at a closer range
    • Auto-outlining enemies within 256u now instead of 120u
  • Anarki
    • Updated animations to reduce lean while strafing
  • BJ Blazkowicz
    • Reduced Dual Wield cooldown from 50 to 48 second
    • Increased Dual Wield rate of fire for Shotgun, Tri-bolt, Rocket Launcher, and Railgun
  • Clutch
    • +25 Health Points
    • Removed movement penalty while using the Mining Drill
  • DOOM Slayer
    • Improved Leap Strike while in Berserk
  • Scalebearer
    • +25 max Armor Points
  • Slash
    • Plasma Trail can now be performed in any direction
  • Sorlag
    • Increased the weapon fire delay after Acid Spit from 600 ms to 1 second
    • Reduced Acid Spit damage over time (DOT) from 10 to 7, reducing a max of 50 damage to 35 damage
  • Visor
    • Changed Piercing Sight VO announcement from global to client-side only
    • Reduced the cooldown for Piercing Sight from 45 to 43 seconds
  • Nailgun (Starting)
    • Increased rate of fire, resulting in 100 to 133 DPS
  • Super Shotgun
    • Lowered spread from 800 to 750
  • Tri-bolt
    • Improved visibility of bolts
    • Bolts explode on impact with enemies (full 50 damage)
  • Double XP Weekend from Thursday, October 5th to Monday, October 9th
  • Reduced price of Vanity from 600 to 500 platinum
  • Reduced the dismantle shards for vanity from 150 to 120
  • Increased the drop rate for icons & nameplates in backpacks
  • The following bundles will be removed from the store as of October 5, 2017:
    • Quake 1 Rocket Bundle
    • Quake 2 Railgun Bundle
    • Quake 3 Machinegun Bundle
    • Quake 4 Lightning Gun Bundle
    • El Diablo Shotgun Bundle
    • Vanity – Phase Projector
  • The following new bundles will be added to the store as of October 5, 2017:
    • Ranger Raider Complete Set
    • Ranger Shambler Head
    • QR3-LL Rocket Launcher
    • Starter Shader Pack
  • Added Flames head and torso attachments to Anarki’s Bone Daddy costume
  • VO "Lore Found" will now only play for the player who reveals the Lore Scroll
  • Players can no longer earn lore scrolls without completing the match
  • Lore scroll fixes made to mitigate the farming of scrolls
  • Fixed issue where rag doll could clip through the floor
  • Fixed issue where no death animation would play upon certain deaths
  • Win / Loss music added to the post-match Victory Podium
  • Jumppads now trigger a sound when a player jumps onto the pad, in addition to stepping onto it
  • Constructor (Q4 Nailgun) had an in-world audible hum, that is now client-side only
  • Home screen Champion VO and animations added
  • Both icons and nameplates are now present on the contact list
  • Visual update to the post-match Victory Podium, including nameplates
  • Invite to party now present in context menu in in-menu chat
  • Store tab art updated
  • Discounts are shown on price tags in the Store UI
  • All Champions
    • First person weapon animations are no longer missing
    • Lore sets can no longer be mixed with other costume sets
    • Fixed issue where some shaders could be applied to some lore sets including Ruby-Nyx
    • Active abilities can now be used while crouched
    • Active abilities issued immediately before a player’s death, no longer activate upon respawn
    • Enemies no longer collide with each other when both players are in motion
  • Anarki
    • Should no longer float above his board while in the Match Lobby
  • DOOM Slayer
    • Added the Silent Protagonist passive ability to the UI
    • Fixed issue where Leap Strike would lock onto a moving enemy but the punch would fail to connect
    • Model should now be correctly displayed during Battle Report
    • Fixed the 4 second delay after Berserk ends where the player couldn't zoom weapons
    • Fixed issue where head and helmet could not be shot due to misaligned hitbox
    • Crosshair should now turn red when locked onto an enemy
  • Nyx
    • Fixed issue where the screen animation was missing transparency on her hand
  • Ranger
    • Fixed issue where Ranger could teleport twice during one Dire Orb throw in rare conditions
    • Fixed issue where Dire Orb would make no sound when thrown out or when flying through the air
  • Scalebearer
    • Fixed low resolution textures in Main Menu
  • Sorlag
    • Fixed issue where enemy and teammate arrows sometimes were not visible
    • Fixed low-resolution textures in Main Menu
  • All Weapons
    • Fixed issue where players received too much ammo when picking up weapons already in their inventory
    • Corrected weapon respawn times in newly released maps
    • Fixed issue where HUD overlay could disappear from zoomed weapons when weapons where switched back and forth while remaining zoomed
  • Shotgun
    • Fixed the DOOM 2 Super Shotgun reload animation
    • Fixed issue where sometimes the shotgun would fire without animating the hands
  • Rocket Launcher
    • Fixed issue with the Q3R-LL Rocket Launcher excessive bloom while power-up shader was applied
  • Lightning Gun
    • Fixed issue where LG could mishit with very fast mouse flicks.
  • Railgun
    • Fixed issue where hit detection on enemies was inconsistent when shooting near the corners of geometry
  • Combo Kill and Headshot medals should now be rewarded properly
  • Fixed issue where duplicate items awarded inconsistent amount of shards
  • Fixed issue where some vanity Items were invisible when dropping from loot boxes
  • Fixed issue where prices on vanity items could appear in shards instead of platinum
  • Fixed issue where players could not purchase items with discounts
  • Blood Covenant
    • Scrags now roam outside the map environment
    • Glowing effects removed near Rocket launcher pick-up locations
    • Ranger can no longer use Dire Orb to transport into a pillar near the jumppad at Obelisk A
    • Ranger can no longer use Dire Orb to transport under map and teleport inside of Obelisk A
    • Fixed various reported holes
  • Blood Run
    • Addressed issue where players could respawn too close to their attacker
  • Burial Chamber
    • Addressed issue where players could get into restricted Obelisk areas when not playing Sacrifice
  • Church of Azathoth
    • Corrected weapon respawn times
    • Addressed issue where players could land and stand behind the central jump pad
    • Various collision fixes
  • Lockbox
    • Fixed various reported holes
  • Tempest Shrine
    • A gap in the stair geometry allowing Ranger to Dire Orb outside of the intended play space has been closed
    • Players should no longer see enemy markers through walls
    • Fixed various issues where some FX created blinking or flashing lights
  • Lobby owner can no longer change custom game settings after initiating match start
  • While Waiting for Players, partied players should no longer be assignable to different teams
  • Players should no longer see ‘Waiting for Players’ screen when joining into a rematch in progress
  • Rematch should no longer begin with uneven teams when an even number of players agreed to the rematch
  • Players should no longer get stuck on ‘Waiting for Players’ stage
  • Various collision issues on Basic Training fixed
  • Targets in the shooting hall should no longer spawn inside or too close to the wall geometry
  • Players should no longer spawn backwards, facing the gate in the starting room
  • Fixed issue where spectators could not hear some sounds
  • Camera should no longer show players from third person when set to first person follow
  • Lagging should no longer occur when changing player while spectating
  • Fixed issue where incorrect match results could be shown at the end of Duel Matches. It will now show combined results instead of last round results.
  • Fixed issue where Duel Scoreboard medals from first round wouldn't appear in latter rounds
  • Fixed issue where Rematch text persisted on screen after times expired
  • Fixed issue where visual artifacts appeared in the customization Picture in Picture item previews (PiP)
  • Fixed issue where some items displayed the incorrect PiP scene
  • Fixed issue where some epic costume sets could not be sold
  • Fixed issue where some epic costume pieces could not be sold if attachments had been unlocked
  • Fixed issue where some champions did not correctly fold their hands when previewing Vanity items customizations
  • Fixed issue where players could unintentionally move more than one slider at a time
  • Fixed issue where Voice Chat button would revert to default key binding when the game was launched
  • Fixed issue where camera would not rotate to display items on the back of champions
  • Fixed issue where Sorlag's egg vanity was not centered in the PiP thumbnail
  • Fixed issue where some champions' costume and vanity PiP thumbnails were misaligned
  • Fixed issue where DOOM Slayer's customization screen camera would show his side instead of his front
  • Fixed issue where player’s enemy in Duel could have their profile level incorrectly displayed as Level 0
  • Added a notification when the Custom Game lobby owner leaves and aborts the match lobby
  • Fixed issue where an extra digit could appear on the Sacrifice scoreboard
  • Fixed issue where some uncommon items were color-coded gray instead of green.
  • Fixed issue where some rare items were color-coded purple instead of blue
  • Fixed issue where some epic items were color-coded blue instead of purple
  • Fixed issue where the announcer would fail to announce the rarity-level for some epic drops in loot boxes
  • Fixed issue where tabs in customization were unclickable under some conditions
  • Fixed issue where key bindings pop up menu could not inform the user how to rebind or exit the pop up
  • Fixed issue where Voice Chat icon was present in game modes where voice chat was not supported
  • Fixed issue where many patterned shaders appeared in low-resolution
  • Fixed issue where many shaders appeared darker than intended
  • Fixed issue where unused search and filter UI elements were not hidden in the Store UI
  • Updated window when player declines legal documents
  • Fixed issue where Auto-login feature could not fail after accepting legal
  • Fixed issue where users received "Verify E-mail Address" pop-up when first launching Quake with a Steam account already linked to Bethesda.net
  • Fixed issue where users couldn't use special symbols in password textbox
  • Removed email account confirmation from account creation flow
  • Removed "Automatically set, but can be switched manually" from account creation flow
  • Fixed issue where players could launch .exe from the game files folder structure and bypass the launcher
  • Enemy arrows may remain on the Champion Select screen after you die. These arrows only show the position of enemies at the time you died. Arrows do not update the location of enemy players while you are dead.
  • Clutches mining beam may remain on screen momentarily after death if it’s on when killed
  • In Custom Game, the selected map levelshot will not be visible after the lobby owner has begun the Match Start sequence
  • Tribolt God medal not rewarding properly

Source: Bethesda.net